How to play the Ribbit game

Ribbit is a trace-a-path word puzzle. Every board is a small pond of lettered lily pads joined by connectors. A word is a path that hops from pad to touching pad, spelling a real word of four letters or more without reusing a pad. Each board hides a fixed set of words that share pads, and you win by finding them all until the pond is clear.

The steps

  1. Find a starting pad. Every board is a set of lettered lily pads joined by connectors. Pick a pad to begin a word — busy pads with many connectors are usually part of several answers.
  2. Trace a path. Tap or drag from pad to a touching pad, then the next, spelling a word of four letters or more. You can never reuse a pad within one word.
  3. Lock in the word. Release a drag on a real word, or tap the last pad again when tapping pad by pad, and it locks in as found. A path that is not a word just releases, with no penalty to your score or streak.
  4. Clear the pond. Pads are shared between words and only vanish once every word using them is found. Find them all — including the single longest star word — to clear the pond.

Shared pads and the star word

Pads are shared between words, so a single pad can belong to several answers. A pad only clears once every word that uses it has been found, so a leftover pad is a clue that a word still threads through it. Every board also hides exactly one word that is longer than all the others — the star word. There is never a tie for longest, and finding it usually lights up the pads the shorter words share.

Hints

Stuck? The Hint button works in two tiers. The first tap highlights a starting pad for a word you have not found yet. The second reveals that word's full path. Each tier counts toward your final rank, so a clean, hint-free clear earns the top rank. Tracing a path that is not a word costs nothing — it simply releases.

Ranks

When you clear a pond you earn a rank based on how cleanly you solved it — fewer hints mean a higher rank.

Tips

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